Compendium
Exploration Cards
36 exploration cards. Use the filterable compendium to narrow by expansion, faction or color.
Industrial exploration
Abandoned Warehouses
Industrial exploration card
You may gain 2 commodities, or you may convert up to 2 of your commodities to trade goods.
Industrial exploration
Biotic Research Facility
Industrial exploration card
This planet has a green technology specialty. If this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.
Hazardous exploration
Core Mine
Hazardous exploration card
If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, gain 1 trade good.
Cultural exploration
Cultural Relic Fragment
Cultural exploration card
ACTION: Purge 3 of your cultural relic fragments to gain 1 relic.
Industrial exploration
Cybernetic Research Facility
Industrial exploration card
This planet has a yellow technology specialty. If this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.
Frontier exploration
Dead World
Frontier exploration card
Draw 1 relic.
Cultural exploration
Demilitarized Zone
Cultural exploration card
Return all structures on this planet to your reinforcements. Then, return all ground forces on this planet to the space area. Attach: Units cannot be committed to, produced on, or placed on this planet. During the agenda phase, this planet's planet card can be traded as part of a transaction.
Frontier exploration
Derelict Vessel
Frontier exploration card
Draw 1 secret objective.
Cultural exploration
Dyson Sphere
Cultural exploration card
This planet's resource value is increased by 2 and its influence value is increased by 1.
Frontier exploration
Enigmatic Device
Frontier exploration card
Place this card faceup in your play area.
ACTION: You may spend 6 resource and purge this card to research 1 technology.
Frontier exploration
Entropic Field
Frontier exploration card
Gain 1 command token and 2 trade goods.
Hazardous exploration
Expedition
Hazardous exploration card
If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, ready this planet.
Cultural exploration
Freelancers
Cultural exploration card
You may produce 1 unit in this system. You may spend influence as if it were resources to produce this unit.
Industrial exploration
Functioning Base
Industrial exploration card
You may gain 1 commodity, or you may spend 1 trade good or 1 commodity to draw 1 action card.
Frontier exploration
Gamma Relay
Frontier exploration card
Place a gamma wormhole token in this system. Then, purge this card.
Cultural exploration
Gamma Wormhole
Cultural exploration card
Place a gamma wormhole token in this system. Then, purge this card.
Hazardous exploration
Hazardous Relic Fragment
Hazardous exploration card
ACTION: Purge 3 of your hazardous relic fragments to gain 1 relic.
Industrial exploration
Industrial Relic Fragment
Industrial exploration card
ACTION: Purge 3 of your industrial relic fragments to gain 1 relic.
Frontier exploration
Ion Storm
Frontier exploration card
Place the ion storm token in this system with either side faceup. Then, place this card in the common play area. At the end of the "Move Ships" or "Retreat" substep of a tactical action during which 1 or more of your ships use the ion storm wormhole, flip the ion storm token to its opposing side.
Frontier exploration
Keleres Ship
Frontier exploration card
Gain 2 command tokens.
Hazardous exploration
Lazax Survivors
Hazardous exploration card
This planet's resource value is increased by 1 and its influence value is increased by 2.
Industrial exploration
Local Fabricators
Industrial exploration card
You may gain 1 commodity, or you may spend 1 trade good or 1 commodity to place 1 mech from your reinforcements on this planet.
Frontier exploration
Lost Crew
Frontier exploration card
Draw 2 action cards.
Frontier exploration
Major Entropic Field
Frontier exploration card
Gain 1 command token and 3 trade goods.
Cultural exploration
Mercenary Outfit
Cultural exploration card
You may place 1 infantry from your reinforcements on this planet.
Frontier exploration
Merchant Station
Frontier exploration card
You may replenish your commodities, or you may convert your commodities to trade goods.
Hazardous exploration
Mining World
Hazardous exploration card
This planet's resource value is increased by 2.
Frontier exploration
Minor Entropic Field
Frontier exploration card
Gain 1 command token and 1 trade good.
Frontier exploration
Mirage
Frontier exploration card
Place the Mirage planet token in this system. Gain the Mirage planet card and ready it. Then, purge this card.
Cultural exploration
Paradise World
Cultural exploration card
This planet's influence value is increased by 2.
Industrial exploration
Propulsion Research Facility
Industrial exploration card
This planet has a blue technology specialty. If this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.
Hazardous exploration
Rich World
Hazardous exploration card
This planet's resource value is increased by 1.
Cultural exploration
Tomb of Emphidia
Cultural exploration card
This planet's influence value is increased by 1. If the player who has the "Crown of Emphidia" relic has control of this planet, they can use that relic to gain 1 VP.
Frontier exploration
Unknown Relic Fragment
Frontier exploration card
The card counts as a relic fragment of any type.
Hazardous exploration
Volatile Fuel Source
Hazardous exploration card
If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, gain 1 command token.
Hazardous exploration
Warfare Research Facility
Hazardous exploration card
This planet has a red technology specialty. If this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.