Compendium
Legendary Planet Abilities
19 legendary planet abilities. Use the filterable compendium to narrow by expansion, faction or color.
Legendary Planet Ability
4X41D "Hyperion" VI
Legendary Planet Ability
You may exhaust this card when you pass to draw 1 action card and gain 1 command token.
Legendary Planet Ability
A Song Like Marrow
Legendary Planet Ability
When you gain this card, gain 1 victory point. When you lose this card, lose 1 victory point.
Legendary Planet Ability
Aeurex Mechanica
Legendary Planet Ability
You may exhaust this card when you pass to place 1 ship that matches a unit upgrade technology you own from your reinforcements into a system that contains your ships.
Legendary Planet Ability
Barren Husk
Legendary Planet Ability
You may exhaust this card when you pass to draw 1 action card and gain 1 command token
Legendary Planet Ability
Custodian's Favour
Legendary Planet Ability
While you control Mecatol Rex, it gains SPACE CANNON 5 and PRODUCTION 3.
Gain 2 command tokens when another player scores a victory point with the second clause of the 'Imperial' strategy card.
Legendary Planet Ability
Dok 'N Pic's Salvage Yard
Legendary Planet Ability
You may exhaust this card when you pass to place 1 action card from the discard pile faceup on this card; you can purge cards on this card to play them as if they were in your hand.
Legendary Planet Ability
Exterrix Headquarters
Legendary Planet Ability
You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities to trade goods.
Legendary Planet Ability
Exterrix Headquarters
Legendary Planet Ability
You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities to trade goods.
Legendary Planet Ability
Illusion Flight Academy
Legendary Planet Ability
You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships
Legendary Planet Ability
Imperial Arms Vault
Legendary Planet Ability
You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control or draw 1 action card
Legendary Planet Ability
Ionian Fuel Refinery
Legendary Planet Ability
You may exhaust this card after you activate a system to apply +1 to the move value of 1 of your ships during this tactical action.
Legendary Planet Ability
Jupiter Brain
Legendary Planet Ability
Gain your breakthrough when you gain this card if you do not already have it. You may exhaust this card at the end of your turn to perform another action.
Legendary Planet Ability
Maxis Central Control
Legendary Planet Ability
You may exhaust this card when you pass to gain control of a non-home, non-legendary planet that contains no units and has no attachments.
Legendary Planet Ability
Mirage Flight Academy
Legendary Planet Ability
You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships
Legendary Planet Ability
Phantasm Flight Academy
Legendary Planet Ability
You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships
Legendary Planet Ability
The Acropolis
Legendary Planet Ability
You may exhaust this card at the end of your turn to ready another component that isn't a strategy card.
Legendary Planet Ability
The Atrament
Legendary Planet Ability
You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
Legendary Planet Ability
The Galactic Council
Legendary Planet Ability
You may exhaust this card at the end of your turn and discard 1 secret objective to draw 1 secret objective.
Legendary Planet Ability
The Nucleus
Legendary Planet Ability
ACTION: Exhaust this card to use the Embers of Muaat's STAR FORGE faction ability without spending a command token.