Compendium
Objectives
80 objectives. Use the filterable compendium to narrow by expansion, faction or color.
Stage II objective
Achieve Supremacy
Stage II public objective · 2 VP
Have your flagship or war sun in another player's home system or the Mecatol Rex system.
Secret objective
Adapt New Strategies
Secret objective · 1 VP
Own 2 faction technologies. 'Valefar Assimilator' technologies do not count toward this objective.
Stage I objective
Amass Wealth
Stage I public objective · 1 VP
Spend 3 influence, 3 resources, and 3 trade goods.
Stage II objective
Become a Legend
Stage II public objective · 2 VP
Have units in 4 systems that contain legendary planets, Mecatol Rex, or anomalies.
Secret objective
Become a Martyr
Secret objective · 1 VP
Lose control of a planet in a home system.
Secret objective
Become the Gatekeeper
Secret objective · 1 VP
Have 1 or more ships in a system that contains an alpha wormhole and 1 or more ships in a system that contains a beta wormhole.
Secret objective
Betray a Friend
Secret objective · 1 VP
Win a combat against a player whose promissory note you had in your play area at the start of your tactical action.
Secret objective
Brave the Void
Secret objective · 1 VP
Win a combat in an anomaly.
Stage I objective
Build Defenses
Stage I public objective · 1 VP
Have 4 or more structures.
Stage II objective
Centralize Galactic Trade
Stage II public objective · 2 VP
Spend 10 trade goods.
Stage II objective
Command an Armada
Stage II public objective · 2 VP
Have 8 or more non-fighter ships in 1 system.
Stage II objective
Conquer the Weak
Stage II public objective · 2 VP
Control 1 planet that is in another player's home system.
Stage II objective
Construct Massive Cities
Stage II public objective · 2 VP
Have 7 or more structures.
Stage II objective
Control the Borderlands
Stage II public objective · 2 VP
Have units in 5 systems on the edge of the game board other than your home system.
Secret objective
Control the Region
Secret objective · 1 VP
Have 1 or more ships in 6 systems.
Stage I objective
Corner the Market
Stage I public objective · 1 VP
Control 4 planets that each have the same planet trait.
Secret objective
Cut Supply Lines
Secret objective · 1 VP
Have 1 or more ships in the same system as another player's space dock.
Secret objective
Darken the Skies
Secret objective · 1 VP
Win a combat in another player's home system.
Secret objective
Defy Space and Time
Secret objective · 1 VP
Have units in the wormhole nexus.
Secret objective
Demonstrate Your Power
Secret objective · 1 VP
Have 3 or more non-fighter ships in the active system at the end of a space combat.
Secret objective
Destroy Heretical Works
Secret objective · 1 VP
Purge 2 of your relic fragments of any type.
Secret objective
Destroy Their Greatest Ship
Secret objective · 1 VP
Destroy another player's war sun or flagship.
Stage I objective
Develop Weaponry
Stage I public objective · 1 VP
Own 2 unit upgrade technologies.
Secret objective
Dictate Policy
Secret objective · 1 VP
There are 3 or more laws in play.
Stage I objective
Discover Lost Outposts
Stage I public objective · 1 VP
Control 2 planets that have attachments.
Stage I objective
Diversify Research
Stage I public objective · 1 VP
Own 2 technologies in each of 2 colors.
Secret objective
Drive the Debate
Secret objective · 1 VP
You or a planet you control are elected by an agenda.
Stage I objective
Engineer a Marvel
Stage I public objective · 1 VP
Have your flagship or a war sun on the game board.
Stage I objective
Erect a Monument
Stage I public objective · 1 VP
Spend 8 resources.
Secret objective
Establish a Perimeter
Secret objective · 1 VP
Have 4 PDS units on the game board.
Secret objective
Establish Hegemony
Secret objective · 1 VP
Control planets that have a combined influence value of at least 12.
Stage I objective
Expand Borders
Stage I public objective · 1 VP
Control 6 planets in non-home systems.
Stage I objective
Explore Deep Space
Stage I public objective · 1 VP
Have units in 3 systems that do not contain planets.
Secret objective
Fight with Precision
Secret objective · 1 VP
Destroy the last of a player's fighters in the active system during the anti-fighter barrage step.
Secret objective
Forge an Alliance
Secret objective · 1 VP
Control 4 cultural planets.
Secret objective
Form a Spy Network
Secret objective · 1 VP
Discard 5 action cards.
Stage II objective
Form Galactic Brain Trust
Stage II public objective · 2 VP
Control 5 planets that have technology specialties.
Secret objective
Foster Cohesion
Secret objective · 1 VP
Be neighbors with all other players.
Stage II objective
Found a Golden Age
Stage II public objective · 2 VP
Spend 16 resources.
Stage I objective
Found Research Outposts
Stage I public objective · 1 VP
Control 3 planets that have technology specialties.
Secret objective
Fuel the War Machine
Secret objective · 1 VP
Have 3 space docks on the game board.
Stage II objective
Galvanize the People
Stage II public objective · 2 VP
Spend a total of 6 tokens from your tactic and/or strategy pools.
Secret objective
Gather a Mighty Fleet
Secret objective · 1 VP
Have 5 dreadnoughts on the game board.
Secret objective
Hoard Raw Materials
Secret objective · 1 VP
Control planets that have a combined resource value of at least 12.
Stage II objective
Hold Vast Reserves
Stage II public objective · 2 VP
Spend 6 influence, 6 resources, and 6 trade goods.
Stage I objective
Improve Infrastructure
Stage I public objective · 1 VP
Have structures on 3 planets outside of your home system.
Stage I objective
Intimidate Council
Stage I public objective · 1 VP
Have 1 or more ships in 2 systems that are adjacent to Mecatol Rex's system.
Stage I objective
Lead From the Front
Stage I public objective · 1 VP
Spend a total of 3 tokens from your tactic and/or strategy pools.
Secret objective
Learn the Secrets of the Cosmos
Secret objective · 1 VP
Have 1 or more ships in 3 systems that are each adjacent to an anomaly.
Secret objective
Make an Example of Their World
Secret objective · 1 VP
Destroy the last of a player's ground forces on a planet during the bombardment step.
Stage I objective
Make History
Stage I public objective · 1 VP
Have units in 2 systems that contain legendary planets, Mecatol Rex, or anomalies.
Stage II objective
Manipulate Galactic Law
Stage II public objective · 2 VP
Spend 16 influence.
Secret objective
Master the Laws of Physics
Secret objective · 1 VP
Own 4 technologies of the same color.
Stage II objective
Master the Sciences
Stage II public objective · 2 VP
Own 2 technologies in each of 4 colors.
Secret objective
Mechanize the Military
Secret objective · 1 VP
Have 1 mech on each of 4 planets.
Secret objective
Mine Rare Metals
Secret objective · 1 VP
Control 4 hazardous planets.
Secret objective
Monopolize Production
Secret objective · 1 VP
Control 4 industrial planets.
Stage I objective
Negotiate Trade Routes
Stage I public objective · 1 VP
Spend 5 trade goods.
Secret objective
Occupy the Fringe
Secret objective · 1 VP
Have 9 or more ground forces on a planet that does not contain 1 of your space docks.
Secret objective
Occupy the Seat of the Empire
Secret objective · 1 VP
Control Mecatol Rex and have 3 or more ships in its system.
Stage II objective
Patrol Vast Territories
Stage II public objective · 2 VP
Have units in 5 systems that do not contain planets.
Stage I objective
Populate the Outer Rim
Stage I public objective · 1 VP
Have units in 3 systems on the edge of the game board other than your home system.
Secret objective
Produce en Masse
Secret objective · 1 VP
Have units with a combined PRODUCTION value of at least 8 in a single system.
Stage II objective
Protect the Border
Stage II public objective · 2 VP
Have structures on 5 planets outside of your home system.
Secret objective
Prove Endurance
Secret objective · 1 VP
Be the last player to pass during a game round.
Stage I objective
Push Boundaries
Stage I public objective · 1 VP
Control more planets than each of 2 of your neighbors.
Stage I objective
Raise a Fleet
Stage I public objective · 1 VP
Have 5 or more non-fighter ships in 1 system.
Stage II objective
Reclaim Ancient Monuments
Stage II public objective · 2 VP
Control 3 planets that have attachments.
Stage II objective
Revolutionize Warfare
Stage II public objective · 2 VP
Own 3 unit upgrade technologies.
Stage II objective
Rule Distant Lands
Stage II public objective · 2 VP
Control 2 planets that are each in or adjacent to a different, other player's home system.
Secret objective
Seize an Icon
Secret objective · 1 VP
Control a legendary planet.
Secret objective
Spark a Rebellion
Secret objective · 1 VP
Win a combat against a player who has the most victory points.
Secret objective
Stake Your Claim
Secret objective · 1 VP
Control a planet in a system that contains a planet controlled by another player.
Secret objective
Strengthen Bonds
Secret objective · 1 VP
Have another player's promissory note in your play area.
Stage II objective
Subdue the Galaxy
Stage II public objective · 2 VP
Control 11 planets in non-home systems.
Stage I objective
Sway the Council
Stage I public objective · 1 VP
Spend 8 influence.
Secret objective
Threaten Enemies
Secret objective · 1 VP
Have 1 or more ships in a system that is adjacent to another player's home system.
Secret objective
Turn Their Fleets to Dust
Secret objective · 1 VP
Destroy the last of a player's non-fighter ships in the active system during the space cannon offense step.
Stage II objective
Unify the Colonies
Stage II public objective · 2 VP
Control 6 planets that each have the same planet trait.
Secret objective
Unveil Flagship
Secret objective · 1 VP
Win a space combat in a system that contains your flagship. You cannot score this objective if your flagship is destroyed in the combat.