TI4 Rules DeskTwilight Imperium 4
Compendium

Strategy Cards

18 strategy cards. Use the filterable compendium to narrow by expansion, faction or color.

Strategy Card
Aeterna
Strategy Card
Primary: Immediately score 1 public objective if you fulfill its requirements; otherwise, draw 1 paradigm Gain 1 victory point if you control Mecatol Rex; otherwise, draw 1 secret objective Secondary: Spend 1 token from your strategy pool to draw 1 secret objective or 1 paradigm
Twilight's FallInitiative 8
Strategy Card
Amicus
Strategy Card
Primary: Gain 3 trade goods. Replenish commodities. Choose any number of other players. Those players use the secondary ability of this strategy card without spending a command token. Secondary: Spend 1 token from your strategy pool to replenish your commodities.
Twilight's FallInitiative 5
Strategy Card
Calamitas
Strategy Card
Primary: Initiate a unit upgrade splice. Resolve the PRODUCTION abilities of your units in 1 system. Secondary: Spend 1 token from your strategy pool. Then, you may either use the PRODUCTION abilities of the units in your home system or spend 4 resources to participate in the unit upgrade splice.
Twilight's FallInitiative 6
Strategy Card
Civitas
Strategy Card
Primary: Either place 1 structure on a planet you control, or use the PRODUCTION ability of 1 of your space docks. Place 1 structure on a planet you control. Secondary: Spend 1 token from your strategy pool to place 1 structure on a planet you control.
Twilight's FallInitiative 4
Strategy Card
Construction
Strategy Card
Primary: Place 1 PDS or 1 Space Dock on a planet you control. Place 1 PDS on a planet you control. Secondary: Spend 1 token from your strategy pool and place it in any system; you may place either 1 space dock or 1 PDS on a planet you control in that system
PoKInitiative 4
Strategy Card
Construction
Strategy Card
Primary: Either place 1 structure on a planet you control, or use the PRODUCTION ability of 1 of your space docks. Place 1 structure on a planet you control. Secondary: Spend 1 token from your strategy pool to place 1 structure on a planet you control.
Thunder's EdgeInitiative 4
Strategy Card
Diplomacy
Strategy Card
Primary: Choose 1 system other than the Mecatol Rex system that contains a planet you control; each other player places a command token from their reinforcements in the chosen system. Then, ready up to 2 exhausted planets you control. Secondary: Spend 1 token from your strategy pool to ready up to 2 exhausted planets you control.
Codex IInitiative 2
Strategy Card
Imperial
Strategy Card
Primary: Immediately score 1 public objective if you fulfill its requirements. Gain 1 victory point if you control Mecatol Rex; otherwise, draw 1 secret objective. Secondary: Spend 1 token from your strategy pool to draw 1 secret objective.
BaseInitiative 8
Strategy Card
Leadership
Strategy Card
Primary: Gain 3 command tokens Spend any amount of influence to gain 1 command token for every 3 influence spent Secondary: Spend any amount of influence to gain 1 command token for every 3 influence spent
BaseInitiative 1
Strategy Card
Lux
Strategy Card
Primary: Gain 3 command tokens Spend any amount of influence to gain 1 command token for every 3 influence spent Secondary: Spend any amount of influence to gain 1 command token for every 3 influence spent
Twilight's FallInitiative 1
Strategy Card
Magus
Strategy Card
Primary: Initiate an ability splice. You may spend 3 resources and 3 influence to add 1 additional ability to the pool; if you do, after each player has chosen, it passes back to you and you take an additional ability. Secondary: Spend 1 token from your strategy pool and 3 resources or 3 influence to participate in the ability splice.
Twilight's FallInitiative 7
Strategy Card
Noctis
Strategy Card
Primary: Initiate a genome splice Ready up to 2 planets. Secondary: Spend 1 token from your strategy pool to participate in the genome splice.
Twilight's FallInitiative 2
Strategy Card
Politics
Strategy Card
Primary: Choose a player other than the speaker. That player gains the speaker token. Draw 2 action cards Look at the top 2 cards of the agenda deck. Place each card on the top or bottom of the deck in any order. Secondary: Spend 1 token from your strategy pool to draw 2 action cards.
BaseInitiative 3
Strategy Card
Technology
Strategy Card
Primary: Research 1 technology. Spend 6 resources to research 1 technology. Secondary: Spend 1 token from your strategy pool and 4 resources to research 1 technology.
BaseInitiative 7
Strategy Card
Trade
Strategy Card
Primary: Gain 3 trade goods. Replenish commodities. Choose any number of other players. Those players use the secondary ability of this strategy card without spending a command token. Secondary: Spend 1 token from your strategy pool to replenish your commodities.
BaseInitiative 5
Strategy Card
Tyrannus
Strategy Card
Primary: Choose a player other than the speaker. That player gains the speaker token Choose a player other than the speaker or tyrant. That player gains the benediction token. Draw 2 action cards. Secondary: Spend 1 token from your strategy pool to draw 2 action cards.
Twilight's FallInitiative 3
Strategy Card
Warfare
Strategy Card
Primary: Remove 1 of your command tokens from the game board; then, gain 1 command token. Redistribute any number of the command tokens on your command sheet. Secondary: Spend 1 token from your strategy pool to use the PRODUCTION ability of 1 of your space docks in your home system (this token is not placed in your home system).
BaseInitiative 6
Strategy Card
Warfare
Strategy Card
Primary: Perform a tactical action in any system without placing a command token, even if the system already has your command token in it: that system still counts as being activated. You may redistribute your command tokens before and after this action. Secondary: Spend 1 token from your strategy pool to use the Production abilities of the units in your home system. (This token is not placed in your home system)
Thunder's EdgeInitiative 6