TI4 Rules DeskTwilight Imperium 4
Compendium

Units

169 units. Use the filterable compendium to narrow by expansion, faction or color.

Flagship
[0.0.1]
L1Z1X Mindnet · Flagship · faction unit
8Cost
5 (×2)Combat
1Move
5Capacity
SUSTAIN DAMAGE
During a space combat, hits produced by this ship and by your dreadnoughts in this system must be assigned to non-fighter ships if able.
BaseL1Z1X Mindnet
Space dock
4x41C "Helios" V1
Last Bastion · Space dock · faction unit
3Capacity
PRODUCTION +2
The resource value of this planet is increased by 1. This unit's PRODUCTION value is equal to 2 more than the resource value of this planet. Up to 3 fighters in this system do not count against your ships' capacity
Thunder's EdgeLast Bastion
Space dock
4x41C "Helios" V2
Last Bastion · Space dock · faction unit
3Capacity
PRODUCTION +4
The resource value of this planet is increased by 2. This unit's PRODUCTION value is equal to 4 more than the resource value of this planet. Up to 3 fighters in this system do not count against your ships' capacity
Thunder's EdgeLast Bastion
Flagship
A Strangled Whisper
Flagship · faction unit
8Cost
7 (×2)Combat
1Move
1Capacity
SUSTAIN DAMAGEBOMBARDMENT 7
This ship can transport any number of infantry and fighters, and they do not count against this ships capacity.
Twilight's Fall
Mech
A3 Valiance
Last Bastion · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
When this unit is destroyed, if it was galvanized, galvanize up to 3 of your infantry in its system.
Thunder's EdgeLast Bastion
Carrier
Advanced Carrier
Federation of Sol · Carrier · faction unit
3Cost
9Combat
2Move
8Capacity
SUSTAIN DAMAGE
Twilight's FallFederation of Sol
Carrier
Advanced Carrier I
Federation of Sol · Carrier · faction unit
3Cost
9Combat
1Move
6Capacity
BaseFederation of Sol
Carrier
Advanced Carrier II
Federation of Sol · Carrier · faction unit
3Cost
9Combat
2Move
8Capacity
SUSTAIN DAMAGE
BaseFederation of Sol
Mech
Aerie Sentinel
Argent Flight · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
This unit does not count against capacity if it is being transported or if it is in a space area with 1 or more of your ships that have capacity values.
PoKArgent Flight
Cruiser
Ahk Syl Fier
Ghosts of Creuss · Cruiser · faction unit
2Cost
6Combat
3Move
1Capacity
At the start of your turn, you may place or move a Creuss wormhole token into this system.
Twilight's FallGhosts of Creuss
Flagship
Airo Shir Rex
Flagship · faction unit
8Cost
7 (×2)Combat
1Move
6Capacity
SUSTAIN DAMAGEANTI-FIGHTER BARRAGE 5 (×3)
At the end of the edict phase, if this unit is on the game board, draw and resolve 1 edict.
Twilight's Fall
Mech
Alarum
Ral Nel Consortium · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
At the end of a round of combat on this planet, you may move up to 2 of your ground forces to this planet from planets in adjacent systems.
Thunder's EdgeRal Nel Consortium
Carrier
Ambassador
Deepwrought Scholarate · Carrier · faction unit
3Cost
9Combat
2Move
6Capacity
After you commit units, if units transported by Ambassadors are the only units committed to a planet, you may place those units into coexistence instead.
Twilight's FallDeepwrought Scholarate
Mech
Analyzer
Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
At the end of a ground combat you won in which this unit participated, you may return this unit to your reinforcement to draw 1 unit upgrade technology.
Twilight's Fall
Mech
Annihilator
L1Z1X Mindnet · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGEBOMBARDMENT 8
While not participating in ground combat, this unit can use its BOMBARDMENT ability on planets in its system as if it were a ship.
PoKL1Z1X Mindnet
Flagship
Arc Secundus
Barony of Letnev · Flagship · faction unit
8Cost
5 (×2)Combat
1Move
3Capacity
SUSTAIN DAMAGEBOMBARDMENT 5 (×3)
Other player's units in this system lose PLANETARY SHIELD. At the start of each space combat round, repair this ship.
BaseBarony of Letnev
Flagship
Artemiris
Council Keleres · Flagship · faction unit
8Cost
7 (×2)Combat
1Move
6Capacity
SUSTAIN DAMAGE
Other players must spend 2 influence to activate the system that contains this ship.
Codex IIICouncil Keleres
Flagship
Arvicon Rex
Mahact Gene-Sorcerers · Flagship · faction unit
8Cost
5 (×2)Combat
1Move
3Capacity
SUSTAIN DAMAGE
During combat against an opponent whose command token is not in your fleet pool, apply +2 to the results of this unit's combat rolls.
PoKMahact Gene-Sorcerers
Mech
Blackshade Infiltrator
Yssaril Tribes · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
DEPLOY: After you use your Stall Tactics faction ability, you may place 1 mech on a planet you control.
PoKYssaril Tribes
Mech
Bone Picked Clean
Mech · faction unit
2Cost
5 (×2)Combat
SUSTAIN DAMAGE
When you splice, capture 1 infantry from the reinforcements of any player with adjacent units; you can spend 1 captured infantry after rolling during combat to reroll this unit's dice.
Twilight's Fall
Flagship
C'morran N'orr
Sardakk Norr · Flagship · faction unit
8Cost
6 (×2)Combat
1Move
3Capacity
SUSTAIN DAMAGE
Apply +1 to the result of each of your other ship's combat rolls in this system.
BaseSardakk Norr
Carrier
Carrier I
Carrier · unit
3Cost
9Combat
1Move
4Capacity
Base
Carrier
Carrier II
XRD Transporters
3Cost
9Combat
2Move
6Capacity
Base
Mech
Colada
Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
While this unit is in the space area, choose 1 unit in its system that has a capacity value to roll 1 additional die on its combat roll.
Twilight's Fall
Cruiser
Corsair
Mentak Coalition · Cruiser · faction unit
2Cost
6Combat
3Move
2Capacity
If the active system contains another player's non-fighter ships, this unit can move through systems that contain other players' ships.
Thunder's EdgeMentak Coalition
Cruiser
Corsair
Mentak Coalition · Cruiser · faction unit
2Cost
6Combat
3Move
2Capacity
If the active system contains another player's non-fighter ships, this unit can move through systems that contain other players' ships.
Twilight's FallMentak Coalition
Infantry
Crimson Legionnaire I
Mahact Gene-Sorcerers · Infantry · faction unit
1 (×2)Cost
8Combat
After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good.
PoKMahact Gene-Sorcerers
Infantry
Crimson Legionnaire II
Mahact Gene-Sorcerers · Infantry · faction unit
1 (×2)Cost
7Combat
After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system.
PoKMahact Gene-Sorcerers
Cruiser
Cruiser I
Cruiser · unit
2Cost
7Combat
2Move
Base
Cruiser
Cruiser II
Stasis Capsules
2Cost
6Combat
3Move
1Capacity
Base
Flagship
D.W.S. Luminous
Deepwrought Scholarate · Flagship · faction unit
8Cost
7 (×2)Combat
1Move
6Capacity
SUSTAIN DAMAGE
This ship can move through systems that contain your units, even if other players' units are present; if it would, apply +1 to its move value for each of those systems.
Thunder's EdgeDeepwrought Scholarate
Dreadnought
Dawncrusher
Barony of Letnev · Dreadnought · faction unit
3Cost
5Combat
2Move
1Capacity
SUSTAIN DAMAGEBOMBARDMENT 4
This unit cannot be destroyed by "Spark" action cards.
Twilight's FallBarony of Letnev
Mech
Delver
Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
When you splice, gain 1 commodity or convert 1 of your commodities to a trade good.
Twilight's Fall
Destroyer
Destroyer I
Destroyer · unit
1Cost
9Combat
2Move
ANTI-FIGHTER BARRAGE 9 (×2)
Base
Destroyer
Destroyer II
Automated Defense Turrets
1Cost
8Combat
2Move
ANTI-FIGHTER BARRAGE 6 (×3)
Base
Space dock
Dimensional Tear I
Vuil'raith Cabal · Space dock · faction unit
PRODUCTION 5
This system is a gravity rift; your ships do not roll for this gravity rift. Place a dimensional tear token beneath this unit as a reminder. Up to 6 fighters in this system do not count against your ships' capacity.
PoKVuil'raith Cabal
Space dock
Dimensional Tear II
Vuil'raith Cabal · Space dock · faction unit
PRODUCTION 7
This system is a gravity rift; your ships do not roll for this gravity rift. Place a dimensional tear token beneath this unit as a reminder. Up to 12 fighters in this system do not count against your ships' capacity.
PoKVuil'raith Cabal
Dreadnought
Dreadnought I
Dreadnought · unit
4Cost
5Combat
1Move
1Capacity
SUSTAIN DAMAGEBOMBARDMENT 5
Base
Dreadnought
Dreadnought II
Type IV Drive
4Cost
5Combat
2Move
1Capacity
SUSTAIN DAMAGEBOMBARDMENT 5
This unit cannot be destroyed by "Direct Hit" action cards.
Base
Flagship
Duha Menaimon
Arborec · Flagship · faction unit
8Cost
7 (×2)Combat
1Move
5Capacity
SUSTAIN DAMAGE
After you activate this system, you may produce up to 5 units in this system.
BaseArborec
Mech
Dunlain Reaper
Barony of Letnev · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
DEPLOY: At the start of a round of ground combat, you may spend 2 resources to replace 1 of your infantry in that combat with 1 mech.
PoKBarony of Letnev
Flagship
Dynamo
Empyrean · Flagship · faction unit
8Cost
5 (×2)Combat
1Move
3Capacity
SUSTAIN DAMAGE
After any player's unit in this system or an adjacent system uses SUSTAIN DAMAGE, you may spend 2 influence to repair that unit.
PoKEmpyrean
Mech
Eanautic
Deepwrought Scholarate · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGEPRODUCTION 1
When another player activates this system, if this unit is coexisting, you may move it and any of your infantry on its planet to a planet you control in your home system.
Thunder's EdgeDeepwrought Scholarate
Flagship
Echo of Ascension
Nomad · Flagship · faction unit
8Cost
7 (×2)Combat
1Move
3Capacity
SUSTAIN DAMAGE
Keep this card in your play area; decrease the combat value of your flagship by 1, increase the number of combat dice it rolls by 1, increase its move value by 1, and increase its capacity by 2.
Twilight's FallNomad
Mech
Eidolon
Naaz-Rokha Alliance · Mech · faction unit
2Cost
6 (×2)Combat
SUSTAIN DAMAGE
If this unit is in the space area of the active system at the start of a space combat, flip this card.
PoKNaaz-Rokha Alliance
Mech
Eidolon Landwaster
Naaz-Rokha Alliance · Mech · faction unit
2Cost
6 (×2)Combat
SUSTAIN DAMAGE
Keep this card in your play area; your mechs roll 1 additional die during combat.
Twilight's FallNaaz-Rokha Alliance
Mech
Eidolon Maximum
Naaz-Rokha Alliance · Mech · faction unit
4 (×4)Combat
3Move
SUSTAIN DAMAGE
This unit is both a ship and ground force. It cannot be assigned hits from unit abilities. Repair it at the start of every combat round. Game effects cannot place or produce your mechs. When this unit is destroyed or removed, flip this card and return it to your play area.
Thunder's EdgeNaaz-Rokha Alliance
Mech
Eidolon Terminus
Vuil'raith Cabal · Mech · faction unit
2Cost
5Combat
SUSTAIN DAMAGE
Keep this card in your play area; the COMBAT value of your mechs is reduced by 1.
Twilight's FallVuil'raith Cabal
Mech
Ember Colossus
Embers of Muaat · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
When you use your Star Forge faction ability in this system or an adjacent system, you may place 1 infantry from your reinforcements with this unit.
PoKEmbers of Muaat
Flagship
Enigma
Flagship · faction unit
7Cost
7Combat
7Move
7Capacity
SUSTAIN DAMAGE
This unit ignores the effects of all anomalies. Its MOVE value is reduced by 1 for each unit it would transport.
Twilight's Fall
Destroyer
Exile (TF)
Crimson Rebellion · Destroyer · faction unit
1Cost
8Combat
4Move
ANTI-FIGHTER BARRAGE 6 (×3)
This unit can move through systems that contain other player's ships.
Twilight's FallCrimson Rebellion
Destroyer
Exile I
Crimson Rebellion · Destroyer · faction unit
1Cost
8Combat
2Move
ANTI-FIGHTER BARRAGE 9 (×2)
At the end of any player's combat in this unit's system or an adjacent system, you may place 1 inactive breach in that system.
Thunder's EdgeCrimson Rebellion
Destroyer
Exile II
Crimson Rebellion · Destroyer · faction unit
1Cost
7Combat
2Move
ANTI-FIGHTER BARRAGE 6 (×3)
At the end of any players' combat in this unit's system or up to 2 systems away, you may place 1 active or inactive breach in that system.
Thunder's EdgeCrimson Rebellion
Dreadnought
Exotrireme
Sardakk Norr · Dreadnought · faction unit
4Cost
4Combat
2Move
1Capacity
SUSTAIN DAMAGEBOMBARDMENT 4 (×2)
This unit cannot be destroyed by "Spark" action cards. After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.
Twilight's FallSardakk Norr
Dreadnought
Exotrireme I
Sardakk Norr · Dreadnought · faction unit
4Cost
5Combat
1Move
1Capacity
SUSTAIN DAMAGEBOMBARDMENT 4 (×2)
BaseSardakk Norr
Dreadnought
Exotrireme II
Sardakk Norr · Dreadnought · faction unit
4Cost
5Combat
2Move
1Capacity
SUSTAIN DAMAGEBOMBARDMENT 4 (×2)
This unit cannot be destroyed by "Direct Hit" action cards. After a round of space combat, you may destroy this unit to destroy up to 2 ships in the system.
BaseSardakk Norr
Flagship
Factionless Flagship
Flagship · unit
8Cost
7 (×2)Combat
1Move
3Capacity
SUSTAIN DAMAGE
Base
Mech
Factionless Mech
Mech · unit
2Cost
6Combat
SUSTAIN DAMAGE
PoK
Fighter
Fighter I
Fighter · unit
1 (×2)Cost
9Combat
Base
Fighter
Fighter II
Advanced Fighters
1 (×2)Cost
8Combat
2Move
This unit may move without being transported. Fighters in excess of your ships' capacity count against your fleet pool.
Base
Space dock
Floating Factories
Clan of Saar · Space dock · faction unit
2Move
5Capacity
PRODUCTION 7
This unit is placed in the space area instead of on a planet. This unit can move and retreat as if it were a ship. If this unit is blockaded, it is destroyed.
Twilight's FallClan of Saar
Space dock
Floating Factory I
Clan of Saar · Space dock · faction unit
1Move
4Capacity
PRODUCTION 5
This unit is placed in the space area instead of on a planet. This unit can move and retreat as if it were a ship. If this unit is blockaded, it is destroyed.
BaseClan of Saar
Space dock
Floating Factory II
Clan of Saar · Space dock · faction unit
2Move
5Capacity
PRODUCTION 7
This unit is placed in the space area instead of on a planet. This unit can move and retreat as if it were a ship. If this unit is blockaded, it is destroyed.
BaseClan of Saar
Flagship
Fourth Moon
Mentak Coalition · Flagship · faction unit
8Cost
7 (×2)Combat
1Move
3Capacity
SUSTAIN DAMAGE
Other player's ships in this system cannot use SUSTAIN DAMAGE.
BaseMentak Coalition
Flagship
Genesis
Federation of Sol · Flagship · faction unit
8Cost
5 (×2)Combat
1Move
12Capacity
SUSTAIN DAMAGE
At the end of the status phase, place 1 infantry from your reinforcements in this system's space area.
BaseFederation of Sol
Infantry
Guild Agents
Yssaril Tribes · Infantry · faction unit
1 (×2)Cost
7Combat
Once per action, after you move an infantry into a system that contains another player's units, you may look at that player's action cards and take 1 of them.
Twilight's FallYssaril Tribes
Flagship
Heaven's Eye
Firmament · Flagship · faction unit
8Cost
5 (×2)Combat
1Move
3Capacity
SUSTAIN DAMAGE
If the active system contains units that belong to a player who has a control marker on 1 of your plots, apply +1 to this ship's move value and repair it at the end of every combat round.
Thunder's EdgeFirmament
Flagship
Heaven's Hollow
Firmament · Flagship · faction unit
8Cost
5 (×3)Combat
1Move
3Capacity
SUSTAIN DAMAGE
Thunder's EdgeFirmament
Mech
Hecatoncheires
Titans of Ul · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
DEPLOY: When you would place a PDS on a planet, you may place 1 mech and 1 infantry on that planet instead.
PoKTitans of Ul
Pds
Hel-Titan (TF)
Titans of Ul · Pds · faction unit
5Combat
SUSTAIN DAMAGESPACE CANNON 5 (DEEP SPACE)PLANETARY SHIELDPRODUCTION 1
This unit is treated as both a structure and a ground force. It cannot be transported. You may use this unit's SPACE CANNON ability against ships that are in adjacent systems.
Twilight's FallTitans of Ul
Pds
Hel-Titan I
Titans of Ul · Pds · faction unit
7Combat
SUSTAIN DAMAGESPACE CANNON 6PLANETARY SHIELDPRODUCTION 1
This unit is treated as both a structure and a ground force. It cannot be transported.
PoKTitans of Ul
Pds
Hel-Titan II
Titans of Ul · Pds · faction unit
6Combat
SUSTAIN DAMAGESPACE CANNON 5 (DEEP SPACE)PLANETARY SHIELDPRODUCTION 1
This unit is treated as both a structure and a ground force. It cannot be transported. You may use this unit's SPACE CANNON against ships that are adjacent to this unit's systems.
PoKTitans of Ul
Space dock
Helios Entity
Last Bastion · Space dock · faction unit
PRODUCTION 2
This unit's PRODUCTION value is equal to 2 more than the resource value of this planet. The resource value of this planet is increased by 2. Up to 3 fighters in this system do not count against your ships' capacity.
Twilight's FallLast Bastion
Flagship
Hil Colish
Ghosts of Creuss · Flagship · faction unit
8Cost
5Combat
1Move
3Capacity
SUSTAIN DAMAGE
This ship's system contains a delta wormhole. During movement, this ship may move before or after your other ships.
BaseGhosts of Creuss
Fighter
Hybrid Crystal Fighter (TF)
Naalu Collective · Fighter · faction unit
1 (×2)Cost
7Combat
2Move
This unit may move without being transported. Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.
Twilight's FallNaalu Collective
Fighter
Hybrid Crystal Fighter I
Naalu Collective · Fighter · faction unit
1 (×2)Cost
8Combat
BaseNaalu Collective
Fighter
Hybrid Crystal Fighter II
Naalu Collective · Fighter · faction unit
1 (×2)Cost
7Combat
2Move
This unit may move without being transported. Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.
BaseNaalu Collective
Mech
Icarus Drive
Ghosts of Creuss · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
After any player activates a system, you may remove this unit from the game board to place or move a Creuss wormhole token into this system.
PoKGhosts of Creuss
Mech
Iconoclast
Naalu Collective · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
During combat against an opponent who has at least 1 relic fragment, apply +2 to the results of this unit's combat rolls.
PoKNaalu Collective
Mech
Iconoclast TE
Naalu Collective · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
DEPLOY: When another player gains a relic, place 1 mech on any planet you control.
Thunder's EdgeNaalu Collective
Mech
Indomitus
Xxcha Kingdom · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGESPACE CANNON 8 (DEEP SPACE)
You may use this unit's SPACE CANNON against ships that are in adjacent systems.
PoKXxcha Kingdom
Infantry
Infantry I
Infantry · unit
1 (×2)Cost
8Combat
Base
Infantry
Infantry II
Gen Synthesis
1 (×2)Cost
7Combat
After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home.
Base
Flagship
J.N.S. Hylarim
Universities of Jol-Nar · Flagship · faction unit
8Cost
6 (×2)Combat
1Move
3Capacity
SUSTAIN DAMAGE
When making a combat roll for this ship, each result of 9 or 10, before applying modifiers, produces 2 additional hits.
BaseUniversities of Jol-Nar
Pds
Justicer Rail
Winnu · Pds · faction unit
SPACE CANNON 5 (DEEP SPACE)PLANETARY SHIELD
You may use this unit's SPACE CANNON ability against ships that are adjacent to this unit's system. Hits produced by this unit must be assigned to non-fighter ships if able.
Twilight's FallWinnu
Pds
Keeper Matrix
Xxcha Kingdom · Pds · faction unit
SPACE CANNON 5 (×2) (DEEP SPACE)PLANETARY SHIELD
You may use this unit's SPACE CANNON ability against ships that are adjacent to this unit's system.
Twilight's FallXxcha Kingdom
Mech
Lakoe's Roots
Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGEPRODUCTION 2
When this unit is produced, place it on any planet you control.
Twilight's Fall
Flagship
Last Dispatch
Ral Nel Consortium · Flagship · faction unit
8Cost
8 (×2)Combat
2Move
4Capacity
SUSTAIN DAMAGE
When this unit retreats, you may destroy 1 ship in the active system that does not have SUSTAIN DAMAGE.
Thunder's EdgeRal Nel Consortium
Mech
Letani Behemoth
Arborec · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGEPLANETARY SHIELDPRODUCTION 2
DEPLOY: When you would use your Mitosis faction ability you may replace 1 of your infantry with 1 mech from your reinforcements instead.
PoKArborec
Infantry
Letani Warrior
Arborec · Infantry · faction unit
1 (×2)Cost
7Combat
PRODUCTION 2
Twilight's FallArborec
Infantry
Letani Warrior I
Arborec · Infantry · faction unit
1 (×2)Cost
8Combat
PRODUCTION 1
BaseArborec
Infantry
Letani Warrior II
Arborec · Infantry · faction unit
1 (×2)Cost
7Combat
PRODUCTION 2
After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system.
BaseArborec
Destroyer
Linkship
Ral Nel Consortium · Destroyer · faction unit
1Cost
8Combat
2Move
ANTI-FIGHTER BARRAGE 6 (×3)
When this unit retreats, you may destroy 1 ship in the active system that is damaged or does not have SUSTAIN DAMAGE.
Twilight's FallRal Nel Consortium
Destroyer
Linkship I
Ral Nel Consortium · Destroyer · faction unit
1Cost
9Combat
3Move
ANTI-FIGHTER BARRAGE 9 (×2)
This unit can use the SPACE CANNON ability of one of your structures in its space area; each structure can only be triggered once.
Thunder's EdgeRal Nel Consortium
Destroyer
Linkship II
Ral Nel Consortium · Destroyer · faction unit
1Cost
8Combat
4Move
ANTI-FIGHTER BARRAGE 6 (×3)
This unit can use the SPACE CANNON ability of one of your structures in its space area; each linkship can trigger the same structure.
Thunder's EdgeRal Nel Consortium
Flagship
Loncara Ssodu
Xxcha Kingdom · Flagship · faction unit
8Cost
7 (×2)Combat
1Move
3Capacity
SUSTAIN DAMAGESPACE CANNON 5 (×3) (DEEP SPACE)
You may use this unit's SPACE CANNON against ships that are in adjacent systems.
BaseXxcha Kingdom
Flagship
Matriarch
Naalu Collective · Flagship · faction unit
8Cost
9 (×2)Combat
1Move
6Capacity
SUSTAIN DAMAGE
During an invasion in this system, you may commit fighters to planets as if they were ground forces. When combat ends, return those units to the space area.
BaseNaalu Collective
Flagship
Memoria I
Nomad · Flagship · faction unit
8Cost
7 (×2)Combat
1Move
3Capacity
SUSTAIN DAMAGEANTI-FIGHTER BARRAGE 8 (×3)
You may treat this unit as if it were adjacent to systems that contain 1 or more of your mechs.
PoKNomad
Flagship
Memoria II
Nomad · Flagship · faction unit
8Cost
5 (×2)Combat
2Move
6Capacity
SUSTAIN DAMAGEANTI-FIGHTER BARRAGE 5 (×3)
You may treat this unit as if it were adjacent to systems that contain 1 or more of your mechs.
PoKNomad
Mech
Moll Terminus
Mentak Coalition · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
Other player's ground forces on this planet cannot use SUSTAIN DAMAGE.
PoKMentak Coalition
Mech
Mordred
Nekro Virus · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
During combat against an opponent who has an "X" or "Y" token on 1 or more of their technologies, apply +2 to the result of each of this unit's combat rolls.
PoKNekro Virus
Fighter
Morphwing
Naaz-Rokha Alliance · Fighter · faction unit
1 (×2)Cost
7Combat
2Move
This unit may move without being transported. Fighters in excess of your ships' capacity count against your fleet pool. This unit can be committed during an invasion; either return it to the space area or replace it with 1 infantry at the end of combat.
Twilight's FallNaaz-Rokha Alliance
Mech
Moyin's Ashes
Yin Brotherhood · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
DEPLOY: When you use your Indoctrination faction ability, you may spend 1 additional influence to replace your opponent's unit with 1 mech instead of 1 infantry.
PoKYin Brotherhood
Flagship
Nightbloom
Flagship · faction unit
8Cost
7 (×2)Combat
1Move
6Capacity
SUSTAIN DAMAGE
When this unit moves, you may resolve the production abilities of your units in the system it started in and each system it moved through.
Twilight's Fall
War sun
Not a War Sun Yet
Warsun · unit
Base
Mech
Omniopiares
Council Keleres · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
Other players must spend 1 influence to commit ground forces to the planet that contains this unit.
Codex IIICouncil Keleres
Flagship
Ouranos
Titans of Ul · Flagship · faction unit
8Cost
7 (×2)Combat
1Move
3Capacity
SUSTAIN DAMAGE
DEPLOY: After you activate a system that contains 1 or more of your PDS, you may replace 1 of those PDS with this unit.
PoKTitans of Ul
Pds
PDS I
Pds · unit
SPACE CANNON 6PLANETARY SHIELD
Base
Pds
PDS II
Deep Space Cannon
SPACE CANNON 5 (DEEP SPACE)PLANETARY SHIELD
You may use this unit's SPACE CANNON against ships that are in adjacent systems.
Base
Mech
Pride of Kenara
Emirates of Hacan · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
This planet's card may be traded as part of a transaction; if you do, move all of your units from this planet to another planet you control.
PoKEmirates of Hacan
Space dock
Production Biomes
Emirates of Hacan · Space dock · faction unit
PRODUCTION 9
Up to 3 fighters in this system do not count against your ships' capacity. When this unit uses PRODUCTION, you may spend 1 token from your strategy pool to gain 4 trade goods and choose another player to gain 2 trade goods.
Twilight's FallEmirates of Hacan
War sun
Prototype War Sun (TF)
Embers of Muaat · Warsun · faction unit
12Cost
3 (×3)Combat
2Move
6Capacity
SUSTAIN DAMAGEBOMBARDMENT 3 (×3)
Other player's units in this system lose PLANETARY SHIELD. This unit and other units moving at the same time can move into and through supernovas.
Twilight's FallEmbers of Muaat
War sun
Prototype War Sun I
Embers of Muaat · Warsun · faction unit
12Cost
3 (×3)Combat
1Move
6Capacity
SUSTAIN DAMAGEBOMBARDMENT 3 (×3)
Other players' units in this system lose the PLANETARY SHIELD ability.
BaseEmbers of Muaat
War sun
Prototype War Sun II
Embers of Muaat · Warsun · faction unit
10Cost
3 (×3)Combat
3Move
6Capacity
SUSTAIN DAMAGEBOMBARDMENT 3 (×3)
Other players' units in this system lose the PLANETARY SHIELD ability.
BaseEmbers of Muaat
Mech
Quantum Manipulator
Nomad · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
While this unit is in a space area during combat, you may use its SUSTAIN DAMAGE ability to cancel a hit that is produced against your ships in this system.
PoKNomad
Flagship
Quetzecoatl
Argent Flight · Flagship · faction unit
8Cost
7 (×2)Combat
1Move
3Capacity
SUSTAIN DAMAGE
Other players cannot use space cannon against your ships in this system.
PoKArgent Flight
Flagship
Quietus
Crimson Rebellion · Flagship · faction unit
8Cost
5 (×2)Combat
1Move
3Capacity
SUSTAIN DAMAGE
While this unit is in a system that contains an active breach, other players' units in systems with active breaches lose all of their unit abilities
Thunder's EdgeCrimson Rebellion
Mech
Reanimator
Vuil'raith Cabal · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
When your infantry on this planet are destroyed, place them on your faction sheet; those units are captured.
PoKVuil'raith Cabal
Mech
Reclaimer
Winnu · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
After you resolve a tactical action where you gained control of this planet, you may place 1 PDS or 1 Space Dock from your reinforcements on this planet.
PoKWinnu
Mech
Revenant
Crimson Rebellion · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
DEPLOY: During the "Commit Ground Forces" step of your tactical action in a system that contains an active breach, you may commit 1 mech, even if you have no units in the system.
Thunder's EdgeCrimson Rebellion
Cruiser
Saggitaria
Council Keleres · Cruiser · faction unit
2Cost
6Combat
3Move
1Capacity
SUSTAIN DAMAGE
Twilight's FallCouncil Keleres
Flagship
Salai Sai Corian
Winnu · Flagship · faction unit
8Cost
7Combat
1Move
3Capacity
SUSTAIN DAMAGE
When this unit makes a combat roll, it rolls a number of dice equal to the number of your opponent's non-fighter ships in this system.
BaseWinnu
Cruiser
Saturn Engine I
Titans of Ul · Cruiser · faction unit
2Cost
7Combat
2Move
1Capacity
PoKTitans of Ul
Cruiser
Saturn Engine II
Titans of Ul · Cruiser · faction unit
2Cost
6Combat
3Move
2Capacity
SUSTAIN DAMAGE
PoKTitans of Ul
Mech
Scavenger Zeta
Clan of Saar · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
DEPLOY: After you gain control of a planet, you may spend 1 trade good to place 1 mech on that planet
PoKClan of Saar
Flagship
Scintillia
Flagship · faction unit
8Cost
9 (×2)Combat
1Move
3Capacity
SUSTAIN DAMAGE
When you splice, gain 2 commodities or convert 2 of your commodities to trade goods.
Twilight's Fall
Mech
Shield Paling
Universities of Jol-Nar · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
Your infantry on this planet are not affected by your Fragile faction ability.
PoKUniversities of Jol-Nar
Flagship
Son of Ragh
Clan of Saar · Flagship · faction unit
8Cost
5 (×2)Combat
1Move
3Capacity
SUSTAIN DAMAGEANTI-FIGHTER BARRAGE 6 (×4)
BaseClan of Saar
Space dock
Space Dock I
Space dock · unit
3Capacity
PRODUCTION +2
This unit's PRODUCTION value is equal to 2 more than the resource value of this planet. Up to 3 fighters in this system do not count against your ships' capacity.
Base
Space dock
Space Dock II
Enviro Compensator
3Capacity
PRODUCTION +4
This unit's PRODUCTION value is equal to 4 more than the resource value of this planet. Up to 3 fighters in this system do not count against your ships' capacity.
Base
Infantry
Spec Ops I
Federation of Sol · Infantry · faction unit
1 (×2)Cost
7Combat
BaseFederation of Sol
Infantry
Spec Ops II
Federation of Sol · Infantry · faction unit
1 (×2)Cost
6Combat
After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system.
BaseFederation of Sol
Mech
Starlancer
Mahact Gene-Sorcerers · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
After a player whose command token is in your fleet pool activates this system, you may spend their token from your fleet pool to end their turn; they gain that token.
PoKMahact Gene-Sorcerers
Mech
Starlancer II
Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGEPLANETARY SHIELD
At the start of each round of ground combat, you may spend 1 token from your strategy pool to repair all of your mechs.
Twilight's Fall
Mech
Starlancer XI
Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
This unit participates in space combat as if it were a ship. For each anomaly this unit is in or adjacent to, apply +1 to this units combat rolls.
Twilight's Fall
Destroyer
Strike Wing Alpha (TF)
Argent Flight · Destroyer · faction unit
1Cost
7Combat
2Move
1Capacity
ANTI-FIGHTER BARRAGE 6 (×3)
When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponent's infantry in the space area of the active system.
Twilight's FallArgent Flight
Destroyer
Strike Wing Alpha I
Argent Flight · Destroyer · faction unit
1Cost
8Combat
2Move
1Capacity
ANTI-FIGHTER BARRAGE 9 (×2)
PoKArgent Flight
Destroyer
Strike Wing Alpha II
Argent Flight · Destroyer · faction unit
1Cost
7Combat
2Move
1Capacity
ANTI-FIGHTER BARRAGE 6 (×3)
When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponent's infantry in the space area of the active system.
PoKArgent Flight
Dreadnought
Super Dreadnought I
L1Z1X Mindnet · Dreadnought · faction unit
4Cost
5Combat
1Move
2Capacity
SUSTAIN DAMAGEBOMBARDMENT 5
BaseL1Z1X Mindnet
Dreadnought
Super Dreadnought II
L1Z1X Mindnet · Dreadnought · faction unit
4Cost
4Combat
2Move
2Capacity
SUSTAIN DAMAGEBOMBARDMENT 4
This unit cannot be destroyed by "Direct Hit" action cards.
BaseL1Z1X Mindnet
Dreadnought
Super-Dreadnought (TF)
L1Z1X Mindnet · Dreadnought · faction unit
4Cost
5Combat
2Move
2Capacity
SUSTAIN DAMAGEBOMBARDMENT 4
This unit cannot be destroyed by "Spark" action cards.
Twilight's FallL1Z1X Mindnet
Flagship
The Alastor
Nekro Virus · Flagship · faction unit
8Cost
9 (×2)Combat
1Move
3Capacity
SUSTAIN DAMAGE
At the start of a space combat, choose any number of your ground forces in this system to participate in that combat as if they were ships.
BaseNekro Virus
Flagship
The Cavalry I
Flagship · unit
8Cost
7 (×2)Combat
1Move
10Capacity
SUSTAIN DAMAGEANTI-FIGHTER BARRAGE 8 (×3)
PoK
Flagship
The Cavalry II
Flagship · unit
8Cost
5 (×2)Combat
2Move
10Capacity
SUSTAIN DAMAGEANTI-FIGHTER BARRAGE 5 (×3)
PoK
War sun
The Dragon, Fred
Firmament · Warsun · faction unit
12Cost
3 (×3)Combat
2Move
6Capacity
SUSTAIN DAMAGEBOMBARDMENT 3 (×3)
While you own this card, you can only have 1 war sun. When this unit uses its BOMBARDMENT ability, it uses it against every planet in its system and each adjacent system, even yours, ignoring planetary shield.
Twilight's FallFirmament
Flagship
The Egeiro
Last Bastion · Flagship · faction unit
8Cost
9Combat
1Move
3Capacity
SUSTAIN DAMAGEPRODUCTION 1
Apply +1 to the result of each of this unit's combat rolls for each non-home system that contains a planet you control.
Thunder's EdgeLast Bastion
Flagship
The Face of Janovet
Flagship · faction unit
8Cost
5 (×2)Combat
1Move
3Capacity
SUSTAIN DAMAGE
This unit gains the unit abilities and text abilities of your destroyer, cruiser, and dreadnought unit upgrade technologies.
Twilight's Fall
Flagship
The Inferno
Embers of Muaat · Flagship · faction unit
8Cost
5 (×2)Combat
1Move
3Capacity
SUSTAIN DAMAGE
ACTION: Spend 1 token from your strategy pool to place 1 cruiser in this system.
BaseEmbers of Muaat
Flagship
The Scarlet Knife
Flagship · faction unit
8Cost
5 (×2)Combat
2Move
3Capacity
SUSTAIN DAMAGE
DEPLOY: At the start of your turn, you may discard one of your abilities or genomes to place this unit from your reinforcement into a system that contains your ships.
Twilight's Fall
Mech
The Sharpened Edge
Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
DEPLOY: When your flagship is placed, you may place 1 mech into your flagship's space area.
Twilight's Fall
Flagship
The Terror Between
Vuil'raith Cabal · Flagship · faction unit
8Cost
5 (×2)Combat
1Move
3Capacity
SUSTAIN DAMAGEBOMBARDMENT 5
Capture all other non-structure units that are destroyed in this system, including your own.
PoKVuil'raith Cabal
Flagship
Tizona
Flagship · faction unit
8Cost
3Combat
2Move
4Capacity
SUSTAIN DAMAGE
Apply +1 to the MOVE value of this ship if it would transport 4 units.
Twilight's Fall
Fighter
Triune
Empyrean · Fighter · faction unit
1 (×2)Cost
7Combat
2Move
This unit may move without being transported. Fighters in excess of your ships' capacity count against your fleet pool. You may remove 3 of your fighters from systems that contain or are adjacent to a player's units to cancel an action card played by that player.
Twilight's FallEmpyrean
War sun
Twilight Fall War Sun
Warsun · unit
12Cost
5 (×2)Combat
6Capacity
SUSTAIN DAMAGEBOMBARDMENT 5 (×3)
Twilight's Fall
War sun
University War Sun
Universities of Jol-Nar · Warsun · faction unit
10Cost
4 (×3)Combat
3Move
6Capacity
SUSTAIN DAMAGEBOMBARDMENT 4 (×3)
Other player's units in this system lose PLANETARY SHIELD.
Twilight's FallUniversities of Jol-Nar
Mech
Valefar Prime
Nekro Virus · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
Keep this card in your play area; the COST of your mechs is reduced by 1.
Twilight's FallNekro Virus
Mech
Valkyrie Exoskeleton
Sardakk Norr · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
After this unit uses its SUSTAIN DAMAGE ability during ground combat, it produces 1 hit against your opponent's ground forces on this planet.
PoKSardakk Norr
Flagship
Van Hauge
Yin Brotherhood · Flagship · faction unit
8Cost
9 (×2)Combat
1Move
3Capacity
SUSTAIN DAMAGE
When this ship is destroyed, destroy all ships in this system.
BaseYin Brotherhood
Mech
Viper EX-23
Firmament · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
When ground forces are committed to this planet, you may choose for your units to coexist, if they were not already. Flip this card if your faction becomes the Obsidian.
Thunder's EdgeFirmament
Mech
Viper Hollow
Firmament · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
If this unit was coexisting when this card flipped to this side, gain control of its planet; the other player's units are now coexisting.
Thunder's EdgeFirmament
Flagship
Visz El Vir
Naaz-Rokha Alliance · Flagship · faction unit
8Cost
9 (×2)Combat
1Move
4Capacity
SUSTAIN DAMAGE
Your mechs in this system roll 1 additional die during combat.
PoKNaaz-Rokha Alliance
Carrier
Vortexer
Vuil'raith Cabal · Carrier · faction unit
3Cost
9Combat
2Move
6Capacity
Capture other players' infantry and fighters that are destroyed or removed in this unit's system or an adjacent system. At the start of your turn you may spend captured infantry or fighters to place equivalent units from your reinforcement in this system.
Twilight's FallVuil'raith Cabal
War sun
War Sun
Mobile Base
12Cost
3 (×3)Combat
2Move
6Capacity
SUSTAIN DAMAGEBOMBARDMENT 3 (×3)
Other player's units in this system lose PLANETARY SHIELD.
Base
Mech
Watcher
Empyrean · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
You may remove this unit from a system that contains or is adjacent to another player's units to cancel an action card played by that player.
PoKEmpyrean
Flagship
Wrath of Kenara
Emirates of Hacan · Flagship · faction unit
8Cost
7 (×2)Combat
1Move
3Capacity
SUSTAIN DAMAGE
After you roll a die during a space combat in this system, you may spend 1 trade good to apply +1 to the result.
BaseEmirates of Hacan
Flagship
Y'sia Y'ssrila
Yssaril Tribes · Flagship · faction unit
8Cost
5 (×2)Combat
2Move
3Capacity
SUSTAIN DAMAGE
This ship can move through systems that contain other player's ships.
BaseYssaril Tribes
Infantry
Yin Clone
Yin Brotherhood · Infantry · faction unit
1 (×2)Cost
7Combat
After this unit is destroyed or removed, place the unit on this card. At the start of the status phase, place each unit that is on this card on a planet you control.
Twilight's FallYin Brotherhood
Mech
Z-Grav Eidolon
Naaz-Rokha Alliance · Mech · faction unit
2Cost
8 (×2)Combat
If this unit is in the space area of the active system, it is also a ship. At the end of a space battle in the active system, flip this card.
PoKNaaz-Rokha Alliance
Mech
ZS Thunderbolt M2
Federation of Sol · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
DEPLOY: After you use your Orbital Drop faction ability, you may spend 3 resources to place 1 mech on that planet.
PoKFederation of Sol