TI4 Rules DeskTwilight Imperium 4
Base game faction

The Barony of Letnev

Hold your fire until the main fleet arrives. Our armada will blot out their sun—when they die, they will die in darkness!

Commodities2
ComplexityLow
Save

Faction abilities

Munitions Reserves

At the start of each round of space combat: You may spend 2 trade goods to re-roll any number of your dice during that combat round.

Armada

The maximum number of non-fighter ships you can have in each system is equal to 2 more than the number of tokens in your fleet pool.

Starting setup

Starting units

1 Carrier
1 Destroyer
1 Dreadnought
1 Fighter
3 Infantry
1 Space dock

Starting technology

Antimass Deflectors, Plasma Scoring

Home system

402110
Arc Prime 4 resources · 0 influence
Wren Terra 2 resources · 1 influence

Leaders

Flagship & mech

Faction technologies

Promissory note

Breakthrough Thunder's Edge

Twilight's Fall cards Alternate mode

Rulings

Search rules, FAQ & cards for Barony of Letnev