Base game faction
The Barony of Letnev
Hold your fire until the main fleet arrives. Our armada will blot out their sun—when they die, they will die in darkness!
Faction abilities
Munitions Reserves
At the start of each round of space combat: You may spend 2 trade goods to re-roll any number of your dice during that combat round.
Armada
The maximum number of non-fighter ships you can have in each system is equal to 2 more than the number of tokens in your fleet pool.
Starting setup
Starting units
1 Carrier
1 Destroyer
1 Dreadnought
1 Fighter
3 Infantry
1 Space dock
Starting technology
Antimass Deflectors, Plasma Scoring
Home system
Arc Prime 4 resources · 0 influence
Wren Terra 2 resources · 1 influence
Leaders
Agent
Viscount Unlenn
The Dunlain Scourge
At the start of a space combat round: You may exhaust this card to choose 1 ship in the active system: that ship rolls 1 additional die during this combat round.
Commander
Rear Admiral Farran
Sector XVIII Viceroy
After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 trade good.
Unlock: Have 5 non-fighter ships in 1 system.
Hero
Darktalon Treilla
Void Revenant
ACTION: Place this card near the game board. the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.
Unlock: Have 3 scored objectives.
Flagship & mech
Flagship
Arc Secundus
Barony of Letnev · Flagship · faction unit
8Cost
5 (×2)Combat
1Move
3Capacity
SUSTAIN DAMAGEBOMBARDMENT 5 (×3)
Other player's units in this system lose PLANETARY SHIELD.
At the start of each space combat round, repair this ship.
Mech
Dunlain Reaper
Barony of Letnev · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
DEPLOY: At the start of a round of ground combat, you may spend 2 resources to replace 1 of your infantry in that combat with 1 mech.
Faction technologies
Promissory note
Breakthrough Thunder's Edge
Twilight's Fall cards Alternate mode
Twilight's Fall Ability
Armada
Barony of Letnev · Twilight's Fall Ability
The maximum number of non-fighter ships you can have in each system is equal to 2 more than the number of tokens in your fleet pool.
Twilight's Fall Ability
Munitions Reserves
Barony of Letnev · Twilight's Fall Ability
At the start of each round of space combat: You may spend 2 trade goods; you may re-roll any number of your dice during that combat round.
Twilight's Fall Ability
Non-Euclidean Shielding
Barony of Letnev · Twilight's Fall Ability
When 1 of your units uses SUSTAIN DAMAGE: Cancel 2 hits instead of 1.