Thunder's Edge faction
The Deepwrought Scholarate
Ikatena was not Ta Zern's home. It was not the home of any Hylar, for that matter. But it represented a shift. A change for his people. A necessary one, if they were to survive this new age.
Faction abilities
Research Team
When ground forces are committed: if your units on that planet are not already coexisting, you may choose for your units to coexist.
Oceanbound
Any time you have more ocean cards than there are planets that contain your coexisting units, discard ocean cards until you do not.
When your units begin coexisting on a planet: gain an ocean card and ready it.
Starting setup
Starting units
1 Carrier
1 Dreadnought
4 Fighters
3 Infantry
1 Space dock
Leaders
Agent
Doctor Carrina
Oceanographer
When another player researches a technology You may exhaust this card to allow that player to ignore 1 prerequisite; if they do, you may place 1 infantry from your reinforcements into coexistence on a non-home planet they control.
Commander
Aello
Ikaten Kieros
When another player spends resources to research a technology That player may reduce the cost by 1; if they do, gain 1 commodity or convert 1 of your commodities to a trade good.
Unlock: Have an ocean card in play.
Hero
Ta Zern
Conclave Founder
ACTION: Purge this card and a non-unit upgrade technology you own or from your deck; then, purge all cards with the same name owned by other players and in other players' decks. Then, each player that purged a technology they owned researches another technology.
Unlock: Have 3 scored objectives.
Flagship & mech
Flagship
D.W.S. Luminous
Deepwrought Scholarate · Flagship · faction unit
8Cost
7 (×2)Combat
1Move
6Capacity
SUSTAIN DAMAGE
This ship can move through systems that contain your units, even if other players' units are present; if it would, apply +1 to its move value for each of those systems.
Mech
Eanautic
Deepwrought Scholarate · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGEPRODUCTION 1
When another player activates this system, if this unit is coexisting, you may move it and any of your infantry on its planet to a planet you control in your home system.
Faction technologies
Biotic technology
Hydrothermal Mining
Deepwrought Scholarate · Biotic technology
At the start of the status phase, gain 1 trade good for each ocean card in play.
Biotic technology
Radical Advancement
Deepwrought Scholarate · Biotic technology
At the start of the status phase, you may replace one of your non-unit upgrade technologies with a technology of the same color that has exactly 1 more prerequisite.
Promissory note
Breakthrough Thunder's Edge
Twilight's Fall cards Alternate mode
Twilight's Fall Ability
Genetic Research
Deepwrought Scholarate · Twilight's Fall Ability
At the start of the status phase: Choose a technology color and gain trade goods equal to the number of abilities you own that have that technology color.
Twilight's Fall Ability
Pacifist
Deepwrought Scholarate · Twilight's Fall Ability
When ground forces are committed: If your units on that planet are not already coexisting, you may choose for your units to coexist.
Twilight's Fall Ability
Radical Advancement
Deepwrought Scholarate · Twilight's Fall Ability
At the start of the status phase: You may choose to replace 1 of your abilities; if you do, reveal abilities from the deck until you reveal another ability with the same technology color and gain it; shuffle the replaced technology and the other revealed cards back into your deck.
Twilight's Fall Genome
Research Genome
Erudition
You may exhaust this card to add 3 additional cards to that splice.
Twilight's Fall Genome
The Laws Unwritten
Deepwrought Paradigm
Purge an ability owned by any player. Then, purge this card.