Base game faction
The Embers of Muaat
No longer will the Gashlai be shackled by your whims. Be extinguished, now, and know that you have lost.
Faction abilities
Star Forge
ACTION: Spend 1 token from your strategy pool to place either 2 fighters or 1 destroyer from your reinforcements in a system that contains 1 or more of your war suns.
Gashlai Physiology
Your ships can move through supernovas.
Starting setup
Starting units
1 War sun
2 Fighters
4 Infantry
1 Space dock
Leaders
Agent
Umbat
Forgemaster
ACTION: Exhaust this card to choose a player: that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
Commander
Magmus
Gashlai Tribune
After you spend a token from your strategy pool: You may gain 1 trade good.
Unlock: Produce a war sun.
Hero
Adjudicator Ba'al
Starscourge
After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.
Unlock: Have 3 scored objectives.
Flagship & mech
Flagship
The Inferno
Embers of Muaat · Flagship · faction unit
8Cost
5 (×2)Combat
1Move
3Capacity
SUSTAIN DAMAGE
ACTION: Spend 1 token from your strategy pool to place 1 cruiser in this system.
Mech
Ember Colossus
Embers of Muaat · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
When you use your Star Forge faction ability in this system or an adjacent system, you may place 1 infantry from your reinforcements with this unit.
War sun
Prototype War Sun I
Embers of Muaat · Warsun · faction unit
12Cost
3 (×3)Combat
1Move
6Capacity
SUSTAIN DAMAGEBOMBARDMENT 3 (×3)
Other players' units in this system lose the PLANETARY SHIELD ability.
Faction technologies
Unit upgrade
Prototype War Sun II
Embers of Muaat · Unit upgrade
10Cost
3 (×3)Combat
3Move
6Capacity
SUSTAIN DAMAGEBOMBARDMENT 3 (×3)
SUSTAIN DAMAGE, BOMBARDMENT 3(x3)
Other players' units in this system lose PLANETARY SHIELD.
Warfare technology
Magmus Reactor
Embers of Muaat · Warfare technology
Your ships can move into supernovas.
Each supernova that contains 1 or more of your units gains the PRODUCTION 5 ability as if it were 1 of your units.
Promissory note
Breakthrough Thunder's Edge
Twilight's Fall cards Alternate mode
Twilight's Fall Ability
Magmus Reactor
Embers of Muaat · Twilight's Fall Ability
Your units can move into and through supernovas.
Each supernova that does not contain other players' units and each system that contains 1 or more of your war suns gains PRODUCTION 5 as if it were one of your units.
Twilight's Fall Ability
Star Forge
Embers of Muaat · Twilight's Fall Ability
Action: Spend 1 token from your strategy pool to place either 2 fighters or 1 destroyer from your reinforcements in a system that contains 1 or more of your ships.
Twilight's Fall Ability
Stellar Genesis
Embers of Muaat · Twilight's Fall Ability
After you spend a token from your strategy pool: You may gain 1 trade good.