Base game faction
The Ghosts of Creuss
When you leave the familiar safety of your universe, you enter our domain. I suggest you do not trespass here lightly.
Faction abilities
Quantum Entanglement
You treat all systems that contain either an alpha or beta wormhole as adjacent to each other. Game effects cannot prevent you from using this ability.
Slipstream
During your tactical actions: Apply +1 to the move value of each of your ships that starts its movement in your home system or in a system that contains either an alpha or beta wormhole.
Creuss Gate
When you create the game board, place the Creuss Gate (tile 17) where your home system would normally be placed. The Creuss Gate system is not a home system. Then, place your home system (tile 51) in your play area.
Starting setup
Starting units
1 Carrier
2 Destroyers
2 Fighters
4 Infantry
1 Space dock
Leaders
Agent
Emissary Taivra
The Azure Whisper
After a player activates a system that contains a non-delta wormhole: You may exhaust this card: if you do, that system is adjacent to all other systems that contain a wormhole during this tactical action.
Commander
Sai Seravus
Gatewarden
After your ships move: For each ship that has a capacity value and moved through 1 or more wormholes, you may place 1 fighter from your reinforcements with that ship if you have unused capacity in the active system.
Unlock: Have units in 3 systems that contain alpha or beta wormholes.
Hero
Riftwalker Meian
Shaleri Guardian
ACTION: Swap the positions of any 2 non-Fracture systems that contain wormholes or your units, other than the Creuss system, Ahk Creuxx system, or the Wormhole Nexus.
Unlock: Have 3 scored objectives.
Flagship & mech
Flagship
Hil Colish
Ghosts of Creuss · Flagship · faction unit
8Cost
5Combat
1Move
3Capacity
SUSTAIN DAMAGE
This ship's system contains a delta wormhole.
During movement, this ship may move before or after your other ships.
Mech
Icarus Drive
Ghosts of Creuss · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
After any player activates a system, you may remove this unit from the game board to place or move a Creuss wormhole token into this system.
Faction technologies
Warfare technology
Dimensional Splicer
Ghosts of Creuss · Warfare technology
At the start of space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to 1 of your opponent's ships.
Propulsion technology
Wormhole Generator
Ghosts of Creuss · Propulsion technology
ACTION: Exhaust this card to place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships.
Promissory note
Breakthrough Thunder's Edge
Twilight's Fall cards Alternate mode
Twilight's Fall Ability
Dimensional Splicer
Ghosts of Creuss · Twilight's Fall Ability
At the start of a space combat in a system that contains a wormhole and 1 or more of your ships: You may produce 1 hit and assign it to 1 of your opponent's ships.
Twilight's Fall Ability
Quantum Entanglement
Ghosts of Creuss · Twilight's Fall Ability
You treat all systems that contain an alpha or beta wormhole as adjacent to each other. Game effects cannot prevent you from using this ability.
Twilight's Fall Ability
Slipstream
Ghosts of Creuss · Twilight's Fall Ability
During your tactical actions: Apply +1 to the move value of each of your ships that starts its movement in a system that contains a wormhole.