TI4 Rules DeskTwilight Imperium 4
Thunder's Edge faction

Last Bastion

Icon floated above Lyra's right shoulder, quiet, as if lost in thought. 'I can do it. But you may die during the process.' Lyra nodded. 'It will be worth the risk.'

Commodities1
ComplexityLow
Save

Faction abilities

Liberate

When you gain control of a planet: ready that planet if it contains a number of your infantry equal to or greater than that planet's resource value; otherwise, place 1 infantry on that planet.

Galvanize

Galvanized units roll 1 additional die for combat rolls and unit abilities. When a game effect instructs a player to galvanize a unit: they place a galvanize token beneath it if it does not have one.

Phoenix Standard

At the end of combat: you may galvanize 1 of your units that participated.

Starting setup

Starting units

1 Carrier
1 Cruiser
1 Dreadnought
2 Fighters
3 Infantry
1 Space dock

Starting technology

Choose 1: Antimass Deflectors, Dark Energy Tap, Sarween Tools, Scanlink Drone Network

Home system

001292
Ordinian 0 resources · 0 influence
Revelation 1 resources · 2 influence

Leaders

Flagship & mech

Faction technologies

Promissory note

Breakthrough Thunder's Edge

Twilight's Fall cards Alternate mode

Rulings

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