Prophecy of Kings faction
The Mahact Gene-Sorcerers
As the army warily approached their foe, the gleaming golden figure raised their hand. Golden light flashed, and the army fell upon itself in wanton slaughter.
Faction abilities
Edict
Other player's tokens in your fleet pool increase your fleet limit but cannot be redistributed.
When you win a combat: Place 1 command token from your opponent's reinforcements in your fleet pool if it does not already contain 1 of that player's tokens.
Imperia
While another player's command token is in your fleet pool, you can use the ability of that player's commander, if it is unlocked.
Hubris
During setup, purge your "Alliance" promissory note. Other players cannot give you their 'Alliance" promissory note.
Starting setup
Starting units
1 Carrier
1 Cruiser
1 Dreadnought
2 Fighters
3 Infantry
1 Space dock
Leaders
Agent
Jae Mir Kan
Archon of Prosperity
When you would spend a command token during the secondary ability of a strategic action: You may exhaust this card to remove 1 of the active player's command tokens from the board and use it instead.
Commander
Il Na Viroset
Archon of Virtue
During your tactical actions: you can activate systems that contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
Unlock: Have 2 other factions' command tokens in your fleet pool.
Hero
Airo Shir Aur
Archon of Command
ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system. neither player can retreat or resolve abilities that would move their ships. Then, purge this card.
Unlock: Have 3 scored objectives.
Flagship & mech
Flagship
Arvicon Rex
Mahact Gene-Sorcerers · Flagship · faction unit
8Cost
5 (×2)Combat
1Move
3Capacity
SUSTAIN DAMAGE
During combat against an opponent whose command token is not in your fleet pool, apply +2 to the results of this unit's combat rolls.
Mech
Starlancer
Mahact Gene-Sorcerers · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
After a player whose command token is in your fleet pool activates this system, you may spend their token from your fleet pool to end their turn; they gain that token.
Infantry
Crimson Legionnaire I
Mahact Gene-Sorcerers · Infantry · faction unit
1 (×2)Cost
8Combat
After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good.
Faction technologies
Unit upgrade
Crimson Legionnaire II
Mahact Gene-Sorcerers · Unit upgrade
1 (×2)Cost
7Combat
After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system.
Biotic technology
Genetic Recombination
Mahact Gene-Sorcerers · Biotic technology
You may exhaust this card before a player casts votes; that player must cast at least 1 vote for an outcome of your choice or remove 1 token from their fleet pool and return it to their reinforcements.