Base game faction
The Naalu Collective
...and that's why the Letnev will never cooperate with the Shikrai zealots and extremists!
Faction abilities
Telepathic
At the end of the strategy phase: Place the Naalu "0" token on your strategy card; you are first in initiative order.
Foresight
After another player moves ships into a system that contains 1 or more of your ships: You may place 1 token from your strategy pool in an adjacent system that does not contain another player's ships; move your ships from the active system into that system.
Starting setup
Starting units
1 Carrier
1 Cruiser
1 Destroyer
3 Fighters
4 Infantry
1 PDS
1 Space dock
Leaders
Agent
Z'eu
Agent of the Nefishh
After any player's command token is placed in a system: You may exhaust this card to return that token to that player's reinforcements.
Commander
M'aban
Crystalline Sorceress
At any time: You may look at your neighbors' hands of promissory notes and the top and bottom card of the agenda deck.
Unlock: Have ground forces in or adjacent to the Mecatol Rex system.
Hero
The Oracle
Corrupted Mind
At the end of the status phase: You may force each other player to give you 1 promissory note from their hand. If you do, purge this card.
Unlock: Have 3 scored objectives.
Flagship & mech
Flagship
Matriarch
Naalu Collective · Flagship · faction unit
8Cost
9 (×2)Combat
1Move
6Capacity
SUSTAIN DAMAGE
During an invasion in this system, you may commit fighters to planets as if they were ground forces. When combat ends, return those units to the space area.
Mech
Iconoclast TE
Naalu Collective · Mech · faction unit
2Cost
6Combat
SUSTAIN DAMAGE
DEPLOY: When another player gains a relic, place 1 mech on any planet you control.
Fighter
Hybrid Crystal Fighter I
Naalu Collective · Fighter · faction unit
1 (×2)Cost
8Combat
Faction technologies
Biotic technology
Neuroglaive
Naalu Collective · Biotic technology
After another player activates a system that contains 1 or more of your ships, that player removes 1 token from their fleet pool and returns it to their reinforcements.
Unit upgrade
Hybrid Crystal Fighter II
Naalu Collective · Unit upgrade
1 (×2)Cost
7Combat
2Move
This unit may move without being transported.
Fighters in excess of your ships' capacity count as 1/2 of a ship against your fleet pool.
Promissory note
Breakthrough Thunder's Edge
Twilight's Fall cards Alternate mode
Twilight's Fall Ability
Foresight
Naalu Collective · Twilight's Fall Ability
After another player moves ships into a system that contains 1 or more of your ships: You may place 1 token from your reinforcements in an adjacent system that does not contain another player's ships; move your ships from the active system into that system.
Twilight's Fall Ability
Neuroglaive
Naalu Collective · Twilight's Fall Ability
After another player activates a system that contains 1 or more of your ships: That player removes 1 token from their fleet pool and returns it to their reinforcements.
Twilight's Fall Ability
Telepathic
Naalu Collective · Twilight's Fall Ability
At the end of the strategy phase: Place the Naalu "0" token on your strategy card; you are first in initiative order.
This card cannot have a singularity token placed on it.
Twilight's Fall Genome
Poison of the Nefishh
Naalu Paradigm
You may choose an ability owned by another player; they must either give you that ability or give you 2 other abilities. If you do, purge this card.