TI4 Rules DeskTwilight Imperium 4
Base game faction

The Mentak Coalition

So to deliver these guns you're saying I need to get my ship around the Isofal Nebula and through the Charon Reefs, chart a new course through the Wraith Stars, then fight a couple Winnu battlewagons? And here I thought you were giving me a challenge!

Commodities2
ComplexityHigh
Save

Faction abilities

Ambush

At the start of a space combat: You may roll 1 die for each of up to 2 of your cruisers or destroyers in the system. For each result equal to or greater than that ship's combat value, produce 1 hit; your opponent must assign it to 1 of their ships.

Pillage

After 1 of your neighbors gains trade goods or resolves a transaction: If they have 3 or more trade goods, you may take 1 of their trade goods or commodities.

Starting setup

Starting units

1 Carrier
2 Cruisers
3 Fighters
4 Infantry
1 PDS
1 Space dock

Starting technology

Plasma Scoring, Sarween Tools

Home system

4102
Moll Primus 4 resources · 1 influence

Leaders

Flagship & mech

Faction technologies

Promissory note

Breakthrough Thunder's Edge

Twilight's Fall cards Alternate mode

Rulings

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