Living Rules Reference · v2.0
67
Producing Units
The primary way that a player produces new units is by resolving the “Production” abilities of existing units during a tactical action. However, other game effects also allow players to produce units.
Each unit that a player can produce has a cost value presented on its faction sheet or technology card. To produce a unit, a player must spend a number of resources equal to or greater than the cost value of the unit they are producing.
- Spent resources must come from planets or trade goods that are controlled by the player who is producing the units.
- Any resources spent in excess of a unit’s cost are lost.
- If a player is producing multiple units at a time, that player can add the cost of each unit they are producing to create a total cost before they spend any resources.
If the cost is accompanied by two icons—typically for fighters and infantry—a player produces two of that unit for that cost.
- Each of the two units counts toward the total number of units a player can produce.
- A player can choose to produce only one unit; however, they must still pay the entire cost.
When a player produces a unit through the use of their units’ “Production” abilities during a tactical action, that player follows the rules of the “Production” ability to determine where in the active system the units can be placed.
When a player produces a unit through an ability outside of the tactical action, that ability will state how many units that player can produce and where that player can place those units.
- A player cannot produce a unit on a planet they do not control.
- If an ability allows a player to produce a unit in a system, they may produce that unit in the space area or on a planet they control in that system.
A player is limited by the number of units in their reinforcements.
- If a player cannot produce a unit because it is not in their reinforcements, that player can remove a unit from any system that does not contain one of their command tokens and place that unit in their reinforcements. Then, that player can produce that unit. A player can remove any number of their units in this way; however, any units that are removed must be produced immediately.
- When producing a fighter or infantry unit, a player can use a fighter or infantry token, as appropriate, from the supply instead of a plastic piece.
A player cannot produce ships in a system that contains other players’ ships.
- Ground forces can still be produced.
Source: Twilight Imperium: Fourth Edition — Living Rules Reference v2.0 (September 22, 2020), page 26. Rules text reproduced verbatim; the rulebook’s diagrams are omitted.