TI4 Rules DeskTwilight Imperium 4
Living Rules Reference · v2.0
10

Anti-Fighter Barrage (Unit Ability)

A unit with the “Anti-Fighter Barrage” ability may be able to destroy an opponent’s fighters at the onset of a space battle. During the “Anti-Fighter Barrage” step of the first round of space combat, players perform the following steps:

STEP 1—Each player rolls dice for each of their units in the combat that has the “Anti-Fighter Barrage” ability; this is called an anti-fighter barrage roll. A hit is produced for each die roll that is equal to or greater than the unit’s anti-fighter barrage value.
  1. A unit’s “Anti-Fighter Barrage” ability is presented along with a unit’s attributes on faction sheets and unit upgrade technology cards.
  2. The “Anti-Fighter Barrage” ability is displayed as “Anti-Fighter Barrage X (xY).” The X is the minimum value needed for a die to produce a hit, and Y is the number of dice rolled.
  3. Game effects that reroll, modify, or otherwise affect combat rolls do not affect anti-fighter barrage rolls.
  4. This ability can still be used if no fighters are present; hits produced may be used to trigger specific abilities.
STEP 2:—Each player must choose and destroy one of their fighters in the active system for each hit their opponent’s anti-fighter barrage roll produced.
  1. If a player has to assign more hits than they have fighters in the active system, the excess hits have no effect.

Source: Twilight Imperium: Fourth Edition — Living Rules Reference v2.0 (September 22, 2020), page 11. Rules text reproduced verbatim; the rulebook’s diagrams are omitted.